![]() ![]() Every time we lose, the game resets, and we have to start from tile one. There are even a fair chunk of special tiles with extra stories and opportunities. Other tiles are simply the home of enemies that, upon defeat, will give us cards and resources. Other tiles contain chests with special cards and items. Some grant more visibility, spotting secrets. Sprinkled across the map are hidden special tiles. Paint and brushes are limited, and so may be our movements if we run out of resources. The initial tutorial makes it clear that strategy and optimization are key in order to get the most of our surroundings and looting the stuff we find. Movement is confined to tiles in a grid, akin to games like Civilization. We can explore a blank map that unlocks as we literally paint the pages of the book we need to traverse. Right at the start of our first game, it’s clear that the main selling point is the exploration. Combat rewards careful positioning and strategy Going rogue With that said, let’s open the book, build our deck, and dive into the world of Roguebook. However, thanks to Stadia Pro, I am able to try games that otherwise I wouldn’t consider. To be honest, I have never been a major fan of deck-building games, despite enjoying some popular titles from time to time. You know we like new releases! So, let’s give Rogue book the full Stadia Review treatment! Roguebook, published by Nacon, is a roguelike deck-builder game with exploration elements. Developed by Abrakam Studios, developers of Faeria, and Richard Garfield, the creator of Magic: The Gathering. Announced near the end of June, Roguebook released on Stadia and Stadia Pro on July 1st.
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